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Baroque Mansion - Assets Part 01

I wanted to document all the assets that I made for my latest project. There's too many of them to include them all in one post, so there's gonna be a part 2.

Leafs material shared with other ivys, foliage on the model done in speedTree. LOD2 has 9334 triangles

Leafs material shared with other ivys, foliage on the model done in speedTree. LOD2 has 9334 triangles

2 triangles per leaf. 3 UV channels, 2 for movement

2 triangles per leaf. 3 UV channels, 2 for movement

LOD3 has 1979 tris

LOD3 has 1979 tris

LOD3 has 3120 triangles

LOD3 has 3120 triangles

Huge density, very simple geometry per island, only 1 triangle, otherwise it wouldn't fit performance budget

Huge density, very simple geometry per island, only 1 triangle, otherwise it wouldn't fit performance budget

LOD3 has 1638 triangles

LOD3 has 1638 triangles

This one was done in speed tree, I tried to make leafs dense enough so I can ignore modeling all the branches and leafs inside

This one was done in speed tree, I tried to make leafs dense enough so I can ignore modeling all the branches and leafs inside

LOD2 has 1294 triangles

LOD2 has 1294 triangles

LOD2 = 2158 tris

LOD2 = 2158 tris

Leafs material shared for all the ivys in the scene

Leafs material shared for all the ivys in the scene

Last LOD for each foliage piece is pretty much 1/6 of it's original poly count

Last LOD for each foliage piece is pretty much 1/6 of it's original poly count

Each leaf has 2 triangles, heaviest model in the scene

Each leaf has 2 triangles, heaviest model in the scene

Last LOD for each foliage piece is pretty much 1/4 of it's original poly count

Last LOD for each foliage piece is pretty much 1/4 of it's original poly count

LOD2 = 5659 tris

LOD2 = 5659 tris

LODs 2 for all the models above have 922 triangles

LODs 2 for all the models above have 922 triangles

LOD2 has 944 triangles

LOD2 has 944 triangles

LODs 2 = 224 triangles

LODs 2 = 224 triangles

LOD2 has 1526 tris

LOD2 has 1526 tris

Curtains done in Marvelous Designer

Curtains done in Marvelous Designer

LOD2 has 3520 tris

LOD2 has 3520 tris

LOD2 = 3462, whole table is mirrored on each side when it comes to UVs

LOD2 = 3462, whole table is mirrored on each side when it comes to UVs

Last LOD has 1279 tris, separated all the sharp edges on the UVs so it doesn't show visible seams in engine

Last LOD has 1279 tris, separated all the sharp edges on the UVs so it doesn't show visible seams in engine

LODs 2 in summary have 1924 tris

LODs 2 in summary have 1924 tris

Last LOD has 2828 tris

Last LOD has 2828 tris

Very simple grass, one triangle per texture island. I tried to make it very dense so it won't look blocky

Very simple grass, one triangle per texture island. I tried to make it very dense so it won't look blocky

LOD2 has 2399 tris

LOD2 has 2399 tris

LOD2 = 2448 tris

LOD2 = 2448 tris

2 triangles per leaf, branch underneath is the heavy part when it comes to triangles, it's culled in LOD1, so the polycount drop to 7431 tris

2 triangles per leaf, branch underneath is the heavy part when it comes to triangles, it's culled in LOD1, so the polycount drop to 7431 tris

LODs 3 have 4225 tris

LODs 3 have 4225 tris

All the Ivy leafs have shared material

All the Ivy leafs have shared material

Wallpaper

Wallpaper

Gravel

Gravel

Weathered concrete tiles

Weathered concrete tiles

Dark wood

Dark wood

Outside weathered plaster

Outside weathered plaster

Marble floor

Marble floor

Fabric

Fabric

Copper

Copper

Copper

Copper