Hanging grass - i was inspired by work of Tom Deerberg for Crysis 3. He did amazing job. https://www.artstation.com/artwork/g4qyZ
Ivys - i followed advices of Ehsan Ebrahimzadeh who made an excellent article about ivys and branches. I was struggling to make realistic ivys from my references. This article cleared a lot of thing to me https://www.artstation.com/artwork/vXq9a
Grass, fern, flowers - mostly real life references.
Everything was textured in substance painter, maps were baked in xnormal. High poly of falling grass made in blender, the rest of high poly in Zbrush. Textures are 2048x2048 for albedo/normal and 1024x1024 for roughness. I appreciate any feedback! :D