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ARPG Graveyard - Procedural Environment UE5.2

This is a research and development project in preparation for my future personal projects. Point was to create very efficient and scalable Top-Down ARPG environment while having a lot of control over it. Main technical and visual reference was Diablo 2 Ressurected. It has very simple yet very effective level structure. I went with PCG components released in Unreal Engine 5.2 in combination with Level Instances and of course Lumen and Nanite.

I used megascans & sketchfab models.

PCG is a gamechanger for me. With proper planing and pipeline based on it I believe you can create whole worlds filled with handplaced events builded in separate PCG Components. It's something I'm gonna be working on in my free time.

How it works?